Introduction In project part 4, we conducted our prototyping and evaluation of the TakeNGo app. TakeNGo revolutionizes the shopping experience by allowing customers to effortlessly grab items and walk out of the store, with payments seamlessly handled through an in-store mobile app linked to their e-wallets. The three main tasks users need to perform are: Scan QR code Select items Make payment We created high-fidelity prototypes using Figma, incorporating the wireframes and design ideas from project part 3. Each team member was assigned different features of the TakeNGo app to complete the prototypes on time, allowing us to move to the next process: user testing and evaluation. In the testing and evaluation process, we prepared briefing notes for our 3 targeted users, which consists of Lee, the busy professional. Joseline, the inventory manager with her sister, Jacqueline and Emma, the disability person. Then, we asked the users to use the app i...
Storyboard Task 1: Select items and Task 2: Scan barcode In our proposal, the action of selecting items and scanning barcodes are done simultaneously. When a user selects an item and puts it inside his shopping basket or bag, the item is automatically added to the virtual cart in our application and the user does not have to scan the barcode. Task 3: Make Payment Alternative Designs (Crazy 8) We are applying the Crazy 8 method to our interface design project in order to generate ideas fast. Each of us has eight minutes to create eight alternative interface sketches in this quick and enjoyable activity. It encourages creative thinking and the generation of as many different ideas as possible without being overly concerned with details. At the end of the activity, we discuss and choose the best idea for each concept by voting. This ...